Saturday, December 31, 2011

Final thoughts on 2011

<p>This year has been amazing from a gaming standpoint. It started strong and steamrolled into a rollercoaster of awesome that I thought I wouldn't survive. There were laughs (littlebig planet 2) there was racing (forza 4) there were cries (skyrim lag problem), and incredible advertising wars (call of duty vs battlefield) but all in all, I am happy with the way things turned out and can't wait for the future.
My top 5 must plays this year are -
5) gears of war 3 - 360 only
4) saints row the third - ps3, 360, pc
3) the old republic - pc
2) uncharted 3 stakes deception - ps3
1) the elder scrolls 5 skyrim - pc,  ps3, 360
There are still a few I want to play (skyward sword, halo anniversary, others I can't think of) but as we close this year, I look forward to games like twisted metal, halo 4, mass effect 3, and (hopefully) Diablo 3. Next year is shaping up to be pretty awesome and I can't wait. I know you read this, so PLEASE comment! Leave your top 5 of the year! Thank you all for reading and as always, See You Online.

Wednesday, December 28, 2011

The Old Republic (12/24-12/27)

Sorry guys, there have been some unforeseen circumstances that have prevented me from playing much the last few days. Christmas, my car died, got called into work twice, it was like the universe was against me, but I did manage to get a little time in and would like to touch on a something I haven't spoken about.

The user interface. The interface is very friendly to use, and I found it to be very easy to navigate through. I wasn't able to move any of the windows around at all, which did bother me a little bit because default placement for some of them is a little bothersome. The top center of the screen has the menu bar with everything it should have: Character, Abilities, Crew Skills, Skill Tree, etc... Clicking on each button opens up the window and places it wherever the game wants it to go. On the top left of the screen is the chat box. Until you move your cursor there the only thing you see is the planet population and the chat from the players near you. There is an option to turn off the chat and when you move your cursor over to the chat area a blue outline box shows up around it to highlight the chat area. On the bottom of the screen you have your abilities bar which is customizable if you choose. I currently have two bars showing with my offense attacks on the left side and my defense and support on the right side. On the bottom right of the screen is the mini map, which is fairly helpful except it occasionally doesn't outline walls, which is a small problem for me because I tend to just go by map and not by what I see on screen. Not a huge complaint though.

That's pretty much it there. I'm sorry I haven't had a chance to play more, and I'm working on that as we speak. Hopefully I'll have more things to post in the very near future. Thank you for your patience and See You Online.

Friday, December 23, 2011

The Old Republic 12/22-12/23

The last couple days have been spent leveling up my Bounty Hunter and exploring Hutta. There is still the lag problem as I get into the swampy areas of the world, but I have noticed that it is going away a lot faster than it was. Last night there was still a wait, but a short one as I jumped into the queue at place number seven. The quests that I have been doing seem to be a combination of fetch/kill quests such as "go and get X of this item, and while you're out kill X of these people if you like for bonus points." They are getting repetitive but that is the nature of the game.

I did get to run a flashpoint last night and it took about forty-five minutes to complete. The group was forming and I jumped right in without any incident. It ran smoothly and once it was over we went our separate ways like nothing ever happened. It was a nice diversion and I look forward to doing more in the future.

I have noticed as I level up my Bounty Hunter that the attacks are more designed to kill very quickly. Everything that he can do is designed to either incapacitate or execute. Flamethrowers, explosive darts, missiles, overcharged rapid fire shots that have a chance of setting targets on fire, and a jet pack punch all add up to one powerful tank. I have noticed that my enemies are having trouble dealing much damage to me even in a pack of three or four. I feel a little over powered but at the same time, when I first started with this character I was taking heavy damage and died five or six times per level because I couldn't keep my health high enough.

That's all for now, I hope to go a bit more in depth as I learn more of the mechanics of the game. Until then, See You Online.

Wednesday, December 21, 2011

The Old Republic 12/20-12/21

The last two days I have been working on a new character. The options for character customization are both limited, and vast if that makes any sense. My new person is a Chiss Bounty Hunter and he fights like a tank. I spent nearly half an hour working out the kinks in my looks before I even thought about stepping foot onto the game world. Picking out skin and hair color, to scar pattern on his face, to deciding on hair style and body type was quite the quest for me.

Hutta is an interesting world. There is a distinct yellow-brown hue to it and it does look kind of depressing that way. You can tell that people really shouldn't be on that planet. Your character is dropped in the middle of a gang war between two Hutts so there are quite a few enemies to kill right off the bat. Leveling up early on was not a problem due to a low population and large number of enemies that were there to kill. The bounty hunter quests have been a little more interesting for me because I don't usually play the dark side so clicking the darkside option on some of these quests makes me feel pretty bad. One quest in particular sticks out because my decision ended up making me kill an entire village. I am determined to go dark on this one though. My only complaint so far with the bounty hunter is that up to this point (I'm only level six) I can only use one pistol. I can't even use a blaster rifle, I have to use a pistol. The attacks are standard fare; I have my regular rapid shot, a missle, and an overload burst shot.

The area I have noticed a huge change between Coruscant, Typhon, and Hutta is that on Hutta even though my planet population is only in the thirties I have some severe lag from time to time. I believe it is due to the large amount of trees and grass present through the swampy areas, but it is still there and is bothersome. Other than the occasional slowdown I am not really having any issues graphically with this game.

So that's all for now. See You Online.

Sunday, December 18, 2011

The Old Republic (Day 2)

So far my second day of playing has been without too much disappointment. Last night when I tried logging in (around 11 PM EST) my server had a twenty minute wait to get in because it was full. It was a long wait and I can see this being a problem in the future. When I logged in this morning (Around 8 AM EST) I got right in without any issue. The server had what the game called heavy traffic which surprised me so early on a Sunday morning. I had some pretty severe lag last night while I was playing which did bother me, but I decided it best to soldier on through the lag because I waited so long to get on. I played through the remaining missions for the prologue section and finally unlocked my lightsaber after what seemed like days (it was only about four or five hours) There were plenty of side quests and I am loving that every conversation is fully acted with multiple responses available. I also unlocked my companion, a droid called T7. The droid has a personality and actually made me smile a few times from the dialogue between it and other NPCs. I have noticed that T7 is insanely powerful and from time to time makes me look like a chump while we are fighting a group of enemies.

I also made it to exploring another planet and so far I haven't been disappointed with my experience yet. I traveled to Coruscant to continue my training as a Jedi Knight. The city is busy with both NPCs and PCs but it helps to make the game feel like it is a living world. I haven't experienced any lag as of yet during my travels. There are MANY different shops and vendors to visit, and a LOT of quests to complete. I haven't had much time to explore yet, as I have only been powering through quests and working on leveling up a bit.

Final bit of the update for now, I unlocked a class specialization for my Jedi Knight. There were two options available, Jedi Sentinel and Jedi Guardian. I chose the more combat focused Jedi Sentinel. My reward was that instead of wielding just one lightsaber (that I only unlocked like an hour before that) I was able to wield two lightsabers. Adding a specialization also enabled several skill trees for that class. The skills seemed to be divided up into three categories, offense, defense, and support. I chose to start off with the offense and was rewarded with a new attack.

That's all for this update, I will have more tomorrow, which is the last day of the early access. Until then, See You Online.

Saturday, December 17, 2011

Star Wars: The Old Republic - Day 1

As of this moment I am logging off for the day. I have played for roughly three hours this morning and have to go to my real job so I won't be on until tonight after eleven PM. So far I have made my character, I started off with the standard Jedi Knight and made my race the Zabrak, and I am a female. The intro cinematic was beautifully rendered and gave me a lot of hope for this game. I have experimented with combat and it is exactly what you would expect to get from an MMO game. Controls are easy and the interface is compact and easy to use. Inventory control and management is fairly simple and the powers I have unlocked (I'm only at level six) are expected. I was slightly disappointed with the in game graphics, but as this is an MMO with what seems to be a decent player base already, I can understand why the engine is toned down a bit. There is a fast travel system using speeders to different speeder ports that you have found and unlocked and the world map is very informative as to where everything is in each area. The interactions to this point have been fully voiced with no need to read anything but subtitles. Bioware does include the conversation wheel that has become a standard for their games and rewards light and dark side points for actions during your playthrough. I am a little sad that I cannot pick my own powers and upgrades like you could in the old Knights of the Old Republic games, but this is only a minor complaint.

Bear in mind that these are only a VERY minimal look at what the game has to offer. We shall see in the coming days/weeks what will actually be. I have tomorrow off of work so I will be spending a lot of time playing. Until then everyone, as always, See You Online.

Friday, December 16, 2011

Star Wars: The Old Republic PC Review Process

To be honest guys, I have no idea how to review an MMO. I know it's going to take a LOT of hours and more attention than I can begin to fathom. So, what I think I may do is put a few hours on each day, and post my observations as I play the game making a kind of day by day log of what's going on and how I'm doing. If anybody else is playing, feel free to leave some comments on the posts and we can get like a discussion going as to what we all think of the game. I will eventually give it a rating but I think I will forget doing a normal review.

See You Online.

Monday, December 12, 2011

I'd like to have a chat.

I'm playing Skyrim. A LOT. Like, that's pretty much all I'm doing. Well, that and a little WWE '12 and tending to my blog here. I feel it's time to post a not review, and open up an opinion area. I want to know how you guys are playing Skyrim. There are so many ways to play it's nearly unfathomable to me. I have taken the explorer route, and have traveled a large portion of the map. I'm still finding new things every time I play and I haven't even begun to explore most of the ruins and things I find. My quest/task list is a mile long and there are surprisingly few I've actually completed. My fighting style has been a destructive spell in one hand, and a one handed weapon in the other. (currently fire in my left hand, glass war axe with shock damage in the other) I feel this is a fairly sound fighting strategy and would love opinions on it, or different ways you guys play. Feel free to comment and as always,

See You Online.

Saturday, December 10, 2011

Saints Row: The Third (PC)

Well, I finally got myself away from my crushing Skyrim addiction to play something else, and it was Saints Row: The Third on my PC. After playing for a while, I have come to two conclusions. First, this game is Awesomely fun. Second, This game is absolutely insane, but in a good way. The developer here decided to go for fun instead of seriousness and it pays off greatly.

From a graphic standpoint, this game is adequate. The city looks great, as do the explosions. The animations are a little stiff at times and the character models could definitely use some touch-ups. There is a bit of pop in while you're playing as well, but that is to be expected from a huge open world experience like this, so I do understand it to a degree and it was really only while I was driving that I noticed a terrible amount of it. The character customization is phenomenal here. I started out playing as a standard white dude dressed in a suit. By the time I made it to the end of the game, I was a seven foot tall, green, Asian transvestite, with an Afro, in a cocktail dress, running around with a three foot dildo club. Yeah, you read that sentence right.

The sound design for the game is fantastic. The soundtrack is awesome and features a very wide mix of songs to listen to while you are destroying the city. The voice work is great for the most part. As always there are sections where the actors make some interesting pitch changes or just speak a line differently than I think it should have been said, but that's my opinion. The customization options for your character are a lot of fun. Cut scenes where you are speaking in zombie gibberish and the other characters don't even react still make me smile.

The gameplay is what really pulls this package together. The controls are good and responsive. The nice thing here is that the missions are like mini action movies. They are many and varied enough that you don't get bored. Side missions, or activities, if you prefer, are still part of the game. You have to do a few activities to earn enough respect to be able to start the next mission. This helps to force you to explore the city and do some of the crazy things that the game wants you to do. Insurance fraud, blowing things up, deliveries, street races, pimping, whoring around. There is a plethora of things for you to do in this game and you should do them. Besides, who doesn't want to rampage around town with a MegaMan arm cannon blowing up whatever you can before time runs out? Oh yeah, did I mention fighting Luchadors? Yeah, that happens too. This game is just pure fun. The story does ramp up to a disappointing conclusion, but I don't recall paying too much attention to the story as I was too busy deciding where to place my next air strike. The game also includes a "Whored" mode where you fight waves of people using only the weapon the game decides you can have that round. It's a lot of fun and another distraction from completing the story.

Honestly, this game is for people who just want to play around in a giant world of insanity. You do what you want to, when you want to, and nobody is going to stop you from going nuts. I do recommend this game, but remember not to take it seriously. I award Saints Row: The Third on my PC a 9/10.

See You Online.

Thursday, December 1, 2011

Rage (PC)

Rage. Id Software made an attempt at an open(ish) world game. I love the post-apocalyptic setting and the backdrop to the story. And, truth be told, I wanted to love this game. I just couldn't though. Upon first playing it, the texture loading was so bad I had to quit. I found there was an update, so I updated my game and there were a few more options for the graphics available to me. Sadly, even turned all the way down, I still couldn't get textures loaded right and even on lowest graphics settings, I would have framerate drops so bad that I couldn't play. Sadly my friends, I will not have a Rage review mostly because I don't want to shell out another 60 dollars for it. This saddens me greatly. I do not believe that the framerate and texture issues were problems on my end, I am running a mid-range rig that should be able to handle it. I have an AMD Phenom X4 955 Black Edition running at 3.4 ghz, 4 gb 1600 mhz DDR 3 Ram, AMD Radeon HD 5770 1 gb GDDR 5, and a 1 TB 7200 RPM HDD. This could run Crysis 2 at full settings at around 50 FPS. My Rage framerate dropped to 10 FPS. So again, no review for Rage due to crushing disappointment. See you Online.

Monday, November 28, 2011

Lego Harry Potter: Years 5-7 PS3

Here we have what is nearly identical to something we played a couple years ago. That isn't a bad thing at all, however, some more innovation would be nice. I do enjoy the Lego games quite a lot. The tried and true formula of play a level, break EVERYTHING, collect what you can, and come back later to finish the job works great for the games they are building. I'm just saying I am a little tired of it. Lego Harry Potter: Years 5-7 does offer a few additions that make the game more fun at first, but then become tedious.

Graphically, the game isn't a powerhouse by any stretch of the imagination. It does however have a lot more shine and is a bit smoother than it's predecessor. The lighting has been adjusted to work a bit better and the Lumos spell is actually helpful. Platforming is still hard due to lack of shadow beneath yourself to try and line up a jump though. The spells look good as they fly across the screen. The cutscenes look pretty good as you play through the story. The environments are also large and for the most part pretty good looking.

Speaking of sound, I would say that it is just like any other Lego game played. There are no words, just grunts and squeaks coming from the Lego people. The music is pretty good when it's there.

From a gameplay perspective you've pretty much played this game before. It uses the spell casting and basic platforming that the previous game used. There are a couple new spells to play with and some new character abilities such as Weasley Sticky Sneakers and the Aguamenti spell. There is also a dueling mechanic worked into the game that, while fun the first few times, gets repetitive and tedious fast. During the levels you will still go through and blast apart everything you can to try and get more studs to by some new characters or things of the like. There are a lot of things to collect so if you are a perfectionist this game will take you a while to complete. Each book or movie if you prefer is split into six levels giving you a total of twenty-four to play (the last book is split into two like the movies) and the levels are fairly fun to play through. There are still students in peril, gold bricks, evil wizards only blocks, and numerous other reasons to replay each level.

Honestly, I would love to say some more about this game, but there really isn't much that I can add to it. We've done it before, just in a different location. The small additions are welcomed but the formula is getting tired. I give Lego Harry Potter: Years 5-7 a 7/10. It will keep you playing for a long time if you're a completionist, but as I've said, we have pretty much played this before. See You Online.

Friday, November 25, 2011

WWE '12 On PS3

Well, another week, another game for me. This time it is WWE '12 for my PS3. I promise, I will have something 360 related up soon, I am thinking about Saints Row: The Third, but I need more money. Anyway, WWE '12 brings to the table a revamped wrestling game. Controls are easier, graphics are better, gameplay is faster. Everything has been changed and that is for the better.

Graphics wise this game is fantastic. I love how any of the wrestlers look while walking down the ramp. The movements are very fluid and attacks seem to flow naturally with hit detection far beyond what it has been in the past. Watching my dive over the ropes (or through them) is very satisfying. The game design actually attempts to utilize some of the TV show camera angles, which did throw me off at first. There are some hilarious glitches that I noticed like occasionally just falling out of the ring, and sometimes sliding across the screen when trying to climb the turnbuckle, but these are just minor things that I've come to know and love from WWE games. The other thing is that anything not a performer or arena does not look as good. Case in point, Alberto Del Rio's car in his entrance.

The sound is great. The actors are the characters they are voicing over and it is really almost like watching a broadcast. The announce team gets a little old after a while, especially listening to Michael Cole talk about himself when you fight against him, but he is acting like he does on TV so I guess it is to be expected. Hitting the mat sounds like it does on TV.

Gameplay is what sets this one apart from the other WWE games on the market. The controls are simpler than they have been in years and that helps to get newer players into the game a lot faster. There is still a fairly deep fighting system there, it's just toned down a bit so that we can all play a little easier. The creation system has many more options for you to play with including a new “Create an Arena” function which is pretty sweet. In addition to creating an arena you can create a slew of other things: a new fighter, a story, your own brand, an entrance, a move set, a titantron video, and create your own finishing move. Yeah, you want to customize, you can customize to your little heart's content. The road to Wrestlemania mode has been modified a bit which is great, except there is nearly as much talking and watching them do nothing during the story as there is on the shows. It does get pretty boring, but you can work through it with patience. There are some new moves you can use like comeback attacks for when you are getting beat down. They kind of offer a second chance and help to make the game more like the shows. Online has been a little tricky due to server issues but what I have played is nice and there are plenty of options. This year did not really add any new match types, but it did let you have forty man royal rumbles in addition to the other options. Finally, the matches are quicker and you get to spend a lot less time on your back mashing buttons trying to get back up.

Honestly guys, this is the best WWE game I have played in a lot of years. Things are as the tag for the game says, Bigger, Badder, Better. There are a lot of options to create and play. Things have changed and it is definitely for the better. I'm happy to award a 9/10 on this one. See you online.

Friday, November 18, 2011

An older review I wrote - Lego Star Wars 3: The Clone Wars (360)

Lego games are everywhere as of late. That's not bad at all (huge lego fan here) but they are starting to wear a little thin on me. Every game is pretty much the same thing - smash bricks collect, collect money, find things, unlock things, and repeat. This is a great formula for the type of game but it is getting a bit old and tiresome. That said, the third iteration of Lego Star Wars takes place within the confines of the Clone Wars TV Series. The graphics are upgraded but the mechanics are still like they always have been.

First things first, graphically this game is great for a Lego game. The lighting and reflectiveness of the surfaces have received major upgrades. Surfaces are shiny like they are really made of Lego bricks and there is even minor (temporary) environment damage from lightsaber smashes. When standing against a wall with your lightsaber out it will spark off the wall and even make a noise like it's actively cutting. These are nice additions.

Gameplay is virtually identical to any other Lego Star Wars game out there. Level progression is pretty much the same. The cutscenes have had a lot of work put into them and are longer than past games have been. The trademarked humor is still there and I even found myself chuckling at Lego Jar-Jar Binks. I know, a cardinal sin but I couldn't help myself. I did however, find this game to be a bit more annoying due to some segments where both characters were apart and you were forced to actively switch between them to enable the other character to do something. There is also a little less direction than I would have liked in some of the levels. That's not to say I want to have my hand held the entire way, but an arrow once and a while would be nice. I'm not as familiar with "The Clone Wars" show, but the few episodes I have seen helped me get through some levels that I had some difficulty with. There are quite a few characters to unlock as you play, as is standard with Lego games. There are the main ones (Anakin, Obi-Wan, Asokah) and a few minor ones (The forgettable one-off clones and that  traitor R2 droid that I can't remember the name of) which as always make replaying as someone you want to be more fun.

Sound is pretty much the same as any other Lego game. There aren't any words really, just grunts and whimpers from your Lego people. So...yeah.

All in all, this is pretty much the same package we've played so many times before that it is starting to get stale. I did have fun with it, don't get me wrong. I'm just getting bored of the same formula. Even though it merges two of my favorite things in Lego bricks and Star Wars, I'm going to have to go with a 7/10 on this game.

See you online.

Follow-ups

Skyrim - Another fifteen hours in, still fantastic. I love how diverse and expansive the world is. Random dragon fights are still fun, but they do tend to get tedious sometimes. Dungeon exploring is so much fun, though I am getting tired of the same couple enemies underground. Spice it up a little bit Bethesda, but otherwise my impressions are the same. I'm keeping my score.

Modern Warfare 3 - I forgot to mention, I'm on PS3 with this one as well (I'm neglecting my 360, I know) Campaign was above average, but still CoD. I am now thoroughly desensitized to explosions and gunshots so I'm moving on to something else. Survival, Spec Ops, and multiplayer will keep me attached to this one for a while I'm happy to say. I am keeping my score where it is.

In other news, I will have a PS3 review (I know, I need to buy for my Xbox and PC soon) for Lego Harry Potter Years 5-7. I got it yesterday and haven't had a chance to start it yet. Give me a couple days.

See you online.

Wednesday, November 16, 2011

Skyrim Initial Impressions PS3

Well, I would like to have a full review ready, but alas, I do not. I do however have some impressions from roughly fourteen hours of game time. While only fourteen hours in, there is a LOT that I have done and can report on. I can safely say that in the time I have spent in Skyrim, I have not even begun to touch what is possible in the world. While not everything is gold plated chocolate funfetti cake, I can say that a majority of it is.

First, the graphics are impressive. I am playing on a PS3 for this one and it is gorgeous. The water shines and reflects much like I would expect it to. Trees move fairly realistically with the breeze and shadows move position throughout the day and even the night I noticed while I was waiting. There are some funny graphical glitches such as random Wooly Mammoth rains and the occasional getting stuck on grass, but these only distract a little bit. NPC's tend to move fairly naturally throughout the world but faces during conversation still look stiff and slightly inhuman. Your character model when in third person is much more fluid and natural to look at than seen in past Elder Scrolls games. The new engine Bethesda has created handles the world very well. You can literally look across a plain, see a mountaintop and say to yourself "I'm going there" and away you walk/run. Draw distances are fantastic though texture loading is problematic at times; for instance, I was running through a swamp and my land was flat and textureless for nearly a full two minutes. I have also ran into several points where I have some severe framerate issues. Generally they are extremely detailed areas (such as the circular area in Whiterun where you can go to the three areas of town) that are well lit. While not unplayable at these times, it is frustrating in such a beautiful world that generally runs very smoothly to be almost stopped while you are walking.

The game's sound design is possibly where I am most impressed. The voice work is great. The soundtrack is one of, if not the best, I've heard in a game in a very long time. I'm not the kind of person who pays much attention to the soundtrack but the one for Skyrim just fits perfectly with the world that has been built. It stays quiet and out of the way when it should and brings in a dramatic piece for when the action starts. The NPC voices from around the towns sound like normal day to day chatter of townsfolk. Several of the Jarls sound like they came straight from an action movie and there is even a couple characters with Batman voices. The characters are reasonably well written for as many as there are and the amount of dialogue they have.

The gameplay is standard Elder Scrolls with a few nice additions and tweaks. Quite possibly the biggest addition is the dragons. They are fun to fight and appear both in story and randomly throughout the world. I didn't spend much time with Oblivion but I knew you could make potions and enchant items. You can still do that, but there is an added bonus of cooking meals with your food you've acquired. You can also craft armor and weapons pretty much at will providing you are near a blacksmith post. You can harvest lumber for firewood and to sell, you can mine ores to smelt into metal ingots for crafting your weapons and armor. Side note - Random dragon encounters = awesome, adrenaline filled battles.

The combat section of the game has been adjusted a bit. You can now wield two one handed weapons at once, you can go sword and shield, or one handed weapon and magic, you could even go two handed magic if you want to. My personal favorite is to have a destruction spell on my left hand and a war axe in my right. I sacrifice blocking to have a ranged and melee attack. There are also new coup de grace moves you can do while fighting an enemy to go into a slow motion kill that always looks awesome. They have also added another magic that doesn't actually use any of your magica. It is called a shout and you earn them by finding dragon nests and unlocking the word of power. Each shout has three levels and they get progressively stronger as you unlock the different tiers.

Finally, the leveling and character creation have been overhauled. No more picking major and minor skills, deciding what sign you want, and what type of player you want to be before you've had a chance to play the game. Skyrim lets you play how you want to just like the games preceding it, but you specialize over time and use, not because you are forced to. Personally, I never used to use magic, now that I have a setup that I like, I am specialized in destruction and one handed weapons because I use them at the same time. You pick your sign by finding the corresponding stone in the wild and activating it. So far, I have found six of them. You can only have one active at a time, but you can change them at will which is nice. Also, Acrobatics and Athletics are gone. No more leveling up by jumping across the landscape. When you do level up you get to choose what you want to increase (magica, health, and stamina) and then you get a perk point. Perk points are used with the skills you use to unlock bonuses within the skill. For example, if you are smithing a lot of items and you level up you can put in a perk point to unlock the ability to make Elven things. These add some depth to your character and put the nail in the coffin to make sure every playthrough can, and usually will be different than your last.

The story is still there but as usual in the Elder Scrolls I have forsaken the story to run around and kill cities. I have completed the first act and it is a decent story so far. I am far more engrossed by the secondary story of the civil war happening in Skyrim. That has taken more of my time because I have to choose a side and watch and participate in the war that I am helping to end (I think). The backstory for the dragons and history of the world is rich and engaging. I did not find myself bored while listening to the characters talk about the various gods and how the dragons came to come to Skyrim.

In closing, though these are my impressions now, when I am only a bit into the game, I do believe that This may actually end up being my review. I have enjoyed the time I have spent in Skyrim and know without fail I will be spending many more hours hunting down a dragon to slay or the last ingredient for what I suspect will be a potion. I give Skyrim a solid 9.5/10. Fun though it is, the graphical issues will keep me from giving the ten. See you online.

Thursday, November 10, 2011

Gears of War 3 Review

I wrote this a while back, I just didn't have it posted.

Finally the wait is over. Gears of War 3 is upon us. As of writing this I have had this game preordered for eight months, played the beta, and salivated over every piece of news that comes out for this game. It is the conclusion to one of my favorite stories and a much bigger game than the two that came before it. The game is magnificent and I can say that the wait was worth it. That's not to say everything is perfect though.

First of all, graphically speaking, this game is beautiful. Epic took war and made it pretty. The environments are great looking. The texture work is awesome, even the water looks good. The interior designs are kind of flat and shades of the series past browns and grays, but the exterior environments are where the engine shows it's worth. There are some points where the textures pop in a bit and even an occasional slowdown when there is a lot of action, but these are minor offenses. There are more than grays and browns present though. The outside environments often have greenery and it looks beautiful. The suprise for me was that the women were not nearly as sexualized as I expected them to be. That said, they don't look like trolls and are smaller than the men and more curvy (which unless they were lady Arnold Schwarzeneggers I would hope so) and they move like women, but without the jiggle or sway that most video game women have. Blood spatter and splatter for that matter are excellent. Coating the screen where appropriate and leaking on the ground when needed.

The sound work is pretty alright, the voices of the characters are very well done. Marcus still has his trademarked growly yell and Dom is still a whiney b*tch. Anya and Sam are both very well done. The voice work has a kind of tone that shows the actors do seem to care about their respective characters. The weapon sounds are good with mulchers sounding much heavier than a lancer. The snub pistol sounds almost like a bb gun in comparison to pretty much any other weapon in the game. The chainsaw on the lancer cutting through flesh is appropriately brutal as are the other executions in the game.

The gameplay is where I feel both the most improvements and the most problems are with the game. The single player campaign is long enough and kept me entertained for roughly ten hours on Normal. While playing alone I could tell that the game was designed for two and even up to four people to be playing. The team AI was fairly intelligent at times, and there were other times where I wanted to try and push Anya over a cliff. The enemies were relentless and would stop and pop just as efficently as I could which made me have to either have a backup plan when I went into a fight or change tactics on the fly to try and get beside or behind the enemy while my allies stayed pretty much where they were. Epic has added a kick move when climbing over walls so you can jump on your enemies instead of trying to shoot around the cover they are hiding behind. The end of the campaign provided an ending that most gears players should be happy with.

Multiplayer is better than ever. The host advantage is essentially gone now with the addition of dedicated servers. Players have a spawn immunity keeping them safe for a few seconds after spawn. Epic only shipped with ten maps on disc but the ten we have are pretty great. Thrashball offers a stadium to play in where you can shoot down the scoreboard, Trenches has a dust storm. The levels offer something unique in each one for the most part. My complaint is that the Gears of War multiplayer strategy of charge, roll, shotgun is still pretty much the norm and main way people play online. It saddens me that this is how we play this game. That isn't to say that you can't kill your enemy from across the level with a boomshot or pretty much anything else, just the predominate strategy is the same as always. There is also a casual mode for players under level five to try and get some playtime before being thrown to the dogs in standard matchmaking. There is also a new match type added called Team Deathmatch, which is essentially the Gears of War Warzone mode but with more than one life. So, it's a lot of fun.

So, Gears 3 is wonderful. I love the game and play it daily. The graphics are great. The story ends and Epic did a great job taking us on such a rollercoaster ride for the last game. I am giving this game a 9/10. See you online.

Call Of Duty: Modern Warfare 3

Welp, another year, another CoD. I like that they finished the Modern Warfare story arc finally, but it's still pretty much the same game I've been playing since '07. I got it yesterday, put about ten or so hours in it and I can say that I'm not impressed by anything that it does up to this point. That said however, I am happy to say that I am indeed having quite a bit of fun with it. Single player campaign is fun so far, lots of explosions and insanity (per the CoD formula) and lots of bullets flying around. Sometimes I almost feel that the craziness gets to be overwhelming, but then it's over just as quickly as it began. My biggest complaint, it's pretty much the same thing as Black Ops, and essentially every other Call of Duty out there.


The graphics are good; not great, but good. The engine is aging and it shows a bit. They did tighten it up and add in some updates to make the textures and lighting better, but it does look fairly similar to last year's Black Ops. It does well when there are a lot of enemies and allies on screen at the same time. Mixing in some explosions and smoke and I did not notice a slow down at all yet which is fairly impressive in my opinion with all the insanity on screen. The sound quality is very good. Weapons sound deep and gunfire is less Hollywood style, and starting to lean towards a slightly more realistic sound which is nice. The character voices do tend to get tracked underneath the other effects, which is also a more realistic approach and I approve. If you have a problem, play with the subtitles on and viola! Problem has been solved.


The gameplay is where this game shines. Controls are tight and very responsive. Infinity Ward seemed to have fixed the knife attack so you actually have to be fairly close to get it to work. (could just be I suck, I'm open to that opinion) The single player campaign is standard fair, it follows the pattern set up by its predecessors I have no emotional attachment to anyone so the "hard" moments don't really do much for me because at this point, I just don't care. After killing hundreds, probably closer to thousands of soldiers, meaningful deaths just don't have the resonance they should.
Multiplayer however, is where Modern Warfare 3 shines. The modes are the same as always, except we also have Spec Ops mode instead of Zombies. Matchmaking works well as always, the maps are pretty fun and varied. There are some slow times getting matches together but I feel like that is probably because the game is still new and there are a lot of people trying to get on at the same time. The leveling system has become even deeper than it was before as well. You level up as always unlocking new weapons and perks, but so does your weapon. The more you use your weapon, the more options will be available for you to customize with. This will help add many hours to multiplayer gameplay because of all the work that needs done to unlock what you want. The strike packages are also a nice added system to the multiplayer. You pick one of three strike packages and that molds your killstreaks to what you want to do. Wanna go in Rambo style? Go with Assault and pick your attack oriented killstreaks. Just beware that when you die, your killstreak count gets reset to zero, so you have to work hard to get up to that eighteen kill reward. The support however doesn't have their killstreak reset upon death. So, while they may get fewer (or more depending on the player) kills, they can achieve their top reward fairly easily providing they get the kills. Deathstreaks also show up to players who are having a hard time. They give a small boost to try and help get a player out of a rut and get them back to killing instead of dying. 

Spec Ops mode has two options now. There is survival and missions. Survival is the new thing that Modern Warfare 3 brings to the table and it is wonderful. Survival is single player or multiplayer and the goal is to, well, survive. You face endless waves of enemies until you die. Simple premise. I've found this mode to be my favorite because it gives me a rush when I barely make it through a wave and only have 30 seconds to race around the map to the ammo resupply area and then run to the explosive resupply area while making a stop to see if I can get any support from the support shop. It's all a lot of fun. Mission mode is pretty much the same fare as Modern Warfare 2's Spec Ops mode. There are various missions you have to complete: hijack a plane, run an obstacle course, stop a nuclear reactor from exploding. They all offer different levels of difficulty rewarding the player with one, two, or three stars depending on the level.

So, in closing, I enjoy Call of Duty: Modern Warfare 3. It ends the story arc well, even if it is pretty much the same thing as the ones before with a few added bells and whistles. I am happy to give this game a respectable 8/10 in my opinion. See you online.