Call of Duty has released this year’s installment. I took
last year off, after I rented Modern Warfare 3 and was wholeheartedly
disappointed in the game for being very cut and paste from the first two Modern
Warfare games. I did enjoy Black Ops two years ago, so I had some hope for
Black Ops 2. I have been thoroughly impressed with what developer Treyarch has
been able to do with the franchise.
Treyarch has been able to pull off some impressive feats in
the graphics department. I have not had any kind of slowdowns at all while
playing Black Ops 2. There are some moments where things get a little muddy and
blurred together, but overall, the game is pretty good looking. It’s not as
good as Medal of Honor: Warfighter, but I can safely say that Black Ops 2 plays
much better than it looks. During the cutscenes for the campaign, there are
some impressive visuals going on. The close up facial animations and movements
are very lifelike, and they help to bring some depth to some characters that I
would normally not care about at all.
Environments in both campaign and multiplayer look very crisp and
smooth. As I said before, there are times, like in all COD games where things
get a little muddled together and lost in all the chaos, but the game overall
looks very good.
The sound quality is great, just like it always is. The
voice track is layered very well over top of the action, and I could almost
always hear my allies speaking to me during the campaign. Guns sound like guns,
and footsteps can be heard clearly. Voice acting was executed very well, with
all of the characters sounding great. If you can get over the incredible amount
of swearing, the voices aren’t too bad.
The gameplay is what Call Of Duty has always been known for,
and Black Ops 2 does not disappoint at all. Controls are very tight and super
responsive. Shooting is spot on, with very minimal hit detection issues, like
I’ve noticed in the past.
Lets talk about the campaign mode a bit. Black Ops 2 is set
both in the mid to late ‘80s and in the year 2025. The game flips between these two time periods
usually alternating between them. This can be a little jarring and does make
the story a bit rough at times. The missions are paced very well, and offer
some pretty cool semi-plausible tech that could come up in the next ten
years. The campaign mode has a
moderately decent story that had me pulled in from the beginning. The near
future setting helped draw in my attention, because I kept thinking that this
what I was playing could one day happen. A fun change that was added to the
campaign was the ability to customize your loadout before missions. This helped
me play more to my style, instead of going with what they gave me and it is a
great system. The only complaint that I have about the campaign is that there
are secondary missions called Strike Force missions. These put you in control
of a battlefield in a mild RTS type game where you can take direct control of
any of your combatants on the field and beat objectives. These missions are
optional, but do affect your ending depending on how well you do in them. I did
not fare so well, and suffered the consequences. A final campaign note;
Treyarch has included multiple endings depending on what objectives and
conditions are met, so there are reasons to go back and replay the game. All in
all, I thought that the campaign was very well done and thought that there was
a lot of work put into it.
Moving on to the multiplayer function of the game, the
multiplayer is split into two modes, multiplayer, and Zombies. We’ll hit the
actually multiplayer function first. Matchmaking is quick and easy, with only
some minor bugs on the server side of the PS3, such as trying to balance the
teams, when there are already the maximum players and they’re split evenly. I
have not noticed any lag, and only a few minor graphical glitches. Overall, the
multiplayer modes are standard FPS fare, and they do what they’re supposed to
do. Team Deathmatch is still my preferred mode, but Kill Confirmed (Where you
pick up dogtags to earn points) is a nice diversion. Headquarters, Domination,
and Search and Destroy are all back again as well. The maps are very well
designed; with very little moment-to-moment when I wasn’t sure if an enemy was
going to be coming up behind me. There are many pathways, and the levels don’t
feel overly cluttered or too open. Treyarch put in a lot of work on designing
the levels and they did a fantastic job. The create-a-class system has been
changed since the last time I played a COD game, and it’s a great change. The system
is called “Pick 10” and you literally pick ten things to use. You can split these up however you want,
score streaks don’t matter, and they just let you have fun with it. I made a
class that had six perks and no guns or grenades. I made another class where I
had two primary weapons, one with three attachments, and no grenades. They let
you truly design your class the way that you want to. This system is probably
one of the best things that Treyarch could have done to the Call of Duty
franchise and I hope to see it utilized in other iterations. Another area worth
noting is that the weapon attachments are unlocked by using your weapon, as is
the camo for the weapons. Guns level up independently from the player, so if
you want to get that Hybrid Optic sight for your weapon, you’re going to have
to work for it and use that gun. As the player levels up they’re awarded Unlock
Tokens to use to unlock new weapons, perks, and equipment, letting you choose
whether or not you want to get something or save up for something better.
I didn’t get into the Zombies mode as much as I could have,
though there have been some huge changes here too. First and foremost, there is
technically only one map. It is split into four sections that the teams must
travel around in to unlock various bonuses, weapons, and gadgets. Players load
up into a bus and move to a different section. The whole thing makes it feel
more like a first-person adventure game instead of a chaotic, team-based
survival scramble. Each area offers different landscapes to explore, and there
is a LOT to find. This iteration of zombies is pretty great so far, and I’m
interested to see what Treyarch has in mind to expand it.
I’m going to be completely honest here. I thoroughly enjoyed
Call of Duty: Black Ops 2. Treyarch has done some things to the series that
desperately needed done. I will safely say that this is the best Call of Duty I’ve
played in a very long time, maybe since the original Modern Warfare. Infinity
Ward or whoever is making the next game needs to take note of what Treyarch has
done and continue the momentum. I recommend Black Ops 2 to anyone who is
looking for a fantastic shooter game and award a 9/10. See you online..
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