Thursday, July 19, 2012

An Observation on the Late '80s/Early '90s

During this time frame, the console wars were beginning full swing. What do you feel the companies did right with their new consoles and what do you believe they did wrong?

During the late 80’s and early 90’s there were numerous consoles released for the public to purchase. Some of them, like the Nintendo Entertainment System and the Sega Genesis were awesome. Others, such as the 3DO, or the New Geo did not do well. Nintendo and Sega did several things very right with their systems. They both advertised well, although Nintendo being the bigger company had a lot more advertising power. The other ones did not get pushed nearly as hard by their companies and pretty much fell off the face of a cliff.

They both had very nice libraries of games for the consumer to play. They also had several first party games that were awesome. Nintendo had Super Mario Brothers and Sega had Sonic the Hedgehog. The exclusive games and company mascots helped Nintendo and Sega set their respective consoles apart from the others. The other consoles did not have nearly as many games, nor did they have their own mascots to try and bring people over to their systems.

Nintendo spent most of their time advertising their consoles as more child friendly. They even had quality control standards to make sure that the games were not too adult oriented. Games were not allowed to be overly violent or suggestive. Sega on the other hand, tried to target the older audience, the teenagers and college students. Sega marketed their system as more adult and something more like what older people would be interested in. They did not have any restrictions on what content that was forbidden, giving developers freedom to do what they wanted. Other console makers did not advertise their systems nearly as well, therefor not as many consumers knew about the other systems.

A final reason why Sega and Nintendo did so well where others failed was pricing. Nintendo and Sega had systems that were affordable. The Neo Geo, for example, was $650.

So, in all honesty, Sega and Nintendo won out in the race due to their advertising, their pricing, and their game libraries. If other consoles could have emulated the combination that the other two did, then this article may have a bit of a different tone to it.

Sources:
Kent, S. (2001). The ultimate history of video games. New York, NY: Three Rivers Press.

#5: Crowbar Conundrum

Thursday, June 28, 2012

#1: Meet The Press



Brief background on each of our "Players":

Player 1 (brown hair): "GamesWithBeej" founder. Known for his situational Tourette's syndrome when he's holding any gaming device. Self-proclaimed "hardcore gamer", playing anything and everything he can get his spazzy hands on. His 3 favorite games are "Mass Effect 3", "Pokémon Blue" and "Perfect Dark". He is married to Player 3, and best friends with Player 4.

Player 2 (purple hair): One of the artists/reviewers. Known for her witty remarks and sarcasm. Loves any game she can play/find, but tends to avoid sports games. Her 4 favorite games are "Alice- Madness Returns", anything "Zelda", "Need For Speed: Carbon", and "Panzer Dragon (Orta)". She is best friends with Player 3.

Player 3 (black hair): One of the artists/reviewers. Known for her severe OCD and loving sarcasm. Everyone calls her a kleptomaniac (due to her obsession with hoarding coffee cups in "Fallout 3"). Her 3 favorite games are "Minecraft", anything "Pokémon", and "Fallout 3". She is married to Player 1, and best friends with Player 2.

Player 4 (yellow hat): One of the reviewers. Known for his co-op skills and love for "sporty" games. Preference for sports games, but plays the occasional FPS. His 3 favorite games are "Mortal Kombat", "MLB: MVP Series" and "UFC: Undisputed Series". He is best friends with Player 1.

Spec Ops: The Line (PC Review)

After a very long delay we finally have a new review for you. Spec Ops: The Line was released on Tuesday and it is an interesting game to say the least. Gameplay and graphics-wise Spec Ops: The Line does not try to do anything out new or inventive. It is your standard current gen third person shooter built on the Unreal Engine. However, if you can stick through the average gameplay you're rewarded with a great story of rebellion, betrayal, and consequence.

Spec Ops opens up with a very intense on rails chopper sequence to get you into the setting and helps you to meet the characters of your squad. The environments look good, but there are a lot of times where textures fail to load, and I noticed a lot of pop in of textures and objects. From a distance the setting of a post sandstorm Dubai is gorgeous. The scenery does tend to get lost in the browns of the sand and the sandstorms though. Interiors were a stark contrast to what was seen outside, with much more color than the browns of sand and whites of buildings. Textures of glass statues, carpeted staircases, hallways and offices looked beautiful. Character models move fluidly, and a lot of detail went into facial movements. There were several times when I stopped to look around at the sights, or take in the horrors of the war.

The sound design does a good job helping with the mood as well. Dialogue between characters in between firefights help establish personalities of the squad. Orders get shouted out and enemy positions are called out during fights. There are some out of place moments where reloading while nothing is happening causes your character to yell "Cover me, I'm reloading" while all else is silent. There was even a spot where this happened and it actually alerted an enemy that I was behind him. Music in the beginning is a nice and heavy rock tone, but as the story progresses, it becomes very somber and helps to bring home the seriousness of the situation. There is an online multiplayer that has an adversarial mode where you fight the other team for the most kills. This mode allows for standard shooter multiplayer unlocks such as guns and cosmetics. There isn't any interaction with the environment here so yeah. There is another mode where you fight the other team and the environment takes center stage. This mode is actually kind of fun, but fairly limited by the options available. Multiplayer is not Spec Ops' strong point.

The gameplay is actually the part of the game that is the most disappointing. The third person mechanics are ripped right out of any other third person shooter on the market. Run, take cover, blind fire or take aim until your enemies are dead. Then move to the next spot and do the same thing again. There are some environmental factors that help the battle. Firing into the sun makes enemies hard to see due to the light. Sandstorms pop up randomly (Seriously, they are fairly random in both location and duration) and there are places you can shoot out windows or walls to release the built up sand to alter the battle field. These elements are welcomed in what is otherwise an average third person mechanic. The controls are a little laggy at times, and occasionally don't do what they are supposed to. There is a confusing button map where the melee button is the same as the vault over cover button. I spent several very inopportune times punching the air behind me when I wanted to jump over a wall to push forward. Also, sprinting towards cover does NOT always work, sometimes you slide in, other times, you stand at the wall or barrier and become a human target. Your enemies are not always the most intelligent. There were several times when the enemies would be in a nice entrenched position where I was having difficulty shooting them, and they decided to sprint out into the middle of the field. The partner AI was particularly deadly though, and saved my ass on more than one occasion.

(Story Spoilers Ahead! If you don't want spoilers, skip this paragraph and just accept that its a good story)

The story is the saving grace here. It is based on the Joseph Konrad novella "Heart of Darkness" and does a fairly good job of telling the story. You lead a squad of three into Dubai on a rescue mission after a disastrous sandstorm destroys the city. There is a squad of American soldiers there already, but they sent out a distress call so you go in to figure out what happened. There are a few spots where you have to make some very tough decisions and as you play through the campaign you see how what is happening is effecting your squad and character.  There are even a couple moments where when I finished them I just sat there mouth half open going "Holy crap I just did that." The game focuses on what war does to the characters on your team on a mental level and that helps to make the characters more than a bullet sponge you get in other games on the market now. There are several very emotionally powerful moments that the game showcases very well.

All in all, Spec Ops: The Line shows how to give a military shooter some heart. The story is fantastic and the character moments are some of the best I've seen in a game in a while. But story alone, does not make a great game. Other than the story, the game is fairly average and I would call it two night rental at best. Give it a second playthrough after you beat it and really understand what is happening. Spec Ops: The Line earns itself 6.5/10. See You Online.