Wednesday, March 27, 2013

Gears of War: Judgment Review (360)


Gears of War: Judgment is a game that up until a couple weeks ago I didn’t even think I was going to get. Then, I went to my local GameStop and placed several pre-orders and one of those games was Gears of War: Judgment. Here’s the good news about this, the game is great!

Graphically speaking, Gears of War: Judgment does some things a little differently than previous Gears games. Generally, with some exception to Gears 3, the Gears of War franchise has been based in a color scheme of grays. Destruction has always been at the heart of this series. Judgment changes this up a bit and shows a bit of what some areas of Sera looked like before the Locust and COG destroyed everything. There are a lot of brighter areas to look at while fighting through the war. Though, towards the end, things do turn bleak and dark and the game goes back to feeling like its set in the Gears of War universe we’ve all come to know and love. The characters move very fluidly with the animations going off without a hitch 99% of the time. Character models look great, though the age of the hardware and engine are starting to show, this is still the best looking gears game yet.   There were some hiccups with the chainsaw animation for the lancer, occasionally not lining up correctly when done on the stairs, or two people hitting the same enemy at the same time can look a little wonky. There were also a couple times when I went for the execution and the camera angle cut way back from everything instead of zooming into the kill. These were all very rare occurrences but they were there from time to time.
Gears of War: Judgment sounds exactly like any other Gears of War game. The characters sound great, with the original actors returning for their respective characters. The banter between the squads that was standard for the first three games seems a little lacking at times in this entry. There were times that I thought Paduk was literally just there because there had to be four people in the squad. There was a lot of underdevelopment for several of the characters in the game which left me feeling a little uncaring about what happened to them as the game went on.
Gears of War: Judgment plays like any other Gears game. It’s a cover-based third person shooter. The controls are tight and responsive, I had no issue aiming or moving my character around the map. This game does move a little quicker than previous entries, which is an absolute treat. There is an added measure of verticality to the levels that previously was not present in Gears of War. These maps have been designed to give the player some options when going into combat.
The game is broken up into six chapters; each played in short sections that never took me more than about twenty minutes to complete. Overall, the game took me around ten to twelve hours to complete the campaign. The narrative is set up as being told through flashbacks from each member of Kilo Squad. Each section of the chapters has an extra option of doing what is called a “declassified” mission. These side missions add an extra level of difficulty to the missions, but add a little bit of extra story to the game that was otherwise left out of the testimony. I had a couple complaints from within the campaign, chiefly that the main villain is completely pointless. The sole reason he’s even included is so that there is something enormous to kill for the final mission. I was also hoping that since this was a prequel there would be a lot more back story given to Cole and Baird, but they didn’t really develop the characters as fully as I’d like to have seen. Finally, while the declassified missions added a little story, sometimes it would have been nice to have them add new objectives or make the player take a different route through the level. There were a couple of the declassified missions that were just frustrating to play through.
Multiplayer for the series is largely unchanged. The strategy is still dive towards your enemy with a shotgun and hope you hit them for an instant kill. Though, I did notice more players not using this strategy than I have before, this was the predominant strategy online. Deathmatch and King of the Hill make their return nestled with two other modes that are class based. Survival has the player outlast ten waves of AI controlled Locust while defending a point. If you lose the first time, there are two more chances to win the game. Overrun is similar to survival except that players play as both the Locust and the COG. In Overrun COG must defend three points throughout the map, and the Locust must attack and destroy them. These modes replace Horde and Beast mode and do an adequate job of that.
Overall, Gears of War: Judgment is a great game with a couple of missed opportunities within it. Characters are hollow, the villain is completely worthless as a villain, and the declassified objectives feel like an artificial way to try and extend the campaign without actually expanding it. We’re giving a score of 8 out of 10 on this one. See you online.

MLB 13: The Show Review (PS3)

Sorry this one's a little late guys. We've been a little busy personally as of late. However as they say, better late than never!


MLB 13: THE SHOW
            San Diego Studios hit another home run with this year’s release of MLB 13: The Show.  Year after year this franchise continues to impress by taking an already astounding baseball simulation and somehow improving upon it.  It is like going to the movies for the release of (Insert Movie Title Here) 2 and having high expectations that are not met… except The Show meets them every time.
            MLB 13: The Show appears to take an old adage and modify it slightly: “If it ain’t broke, don’t fix it… just add more of it.”  Gameplay in The Show 13 is relatively the same as in years past, the controls are identical with multiple configurations to chose from.  The major addition is a Beginner Mode which is, you guessed it, for beginners in The Show franchise.  The AI starts off by feeding you pitches that even an American League closer could hit until you get the hang of it.  Slowly the difficulty picks up as you advance through Beginner Mode.  It is a nice new addition to the franchise.  A new throwing meter is also introduced for those who have familiarized themselves with The Show over the years.  This meter has a sweet spot in the center and accuracy gets increasingly wilder as it fades from a green center, to yellow, and red at the ends.  It takes some getting used to, but adds a degree of difficulty to throwing.  This can always be switched to the old style by accessing the controls menu.
            The Road To The Show Mode returns and is as good as ever.  This year, San Diego Studios takes you onto the field with the presentation.  You still get the preshow experience of the television broadcast as well as occasional “Prospect Spotlights” on your major league hopeful.  The telecast experience pops up after your player has completed an at bat, batter faced, or fielding opportunity.  But for the most part, you hear what your player hears.  There is no commentary during your game events, just the sound of umpires, coaches, players, and fans.  Hitting and base running has been improved upon as well.  When you hit the ball, the camera drops to your hitter’s shoulder so you can more accurately track the hit from the player’s prospective.  You can also lock on to the ball or third base coach with the simple push of a button to see exactly what is going on.  Fielding opportunities now have a more personal feel as well by allowing the player the option of catching the ball by pressing a button when the virtual player should close his glove.  This adds a nice little timing factor and a little more realism, if the player so chooses.
            Two major game modes have been added this year as well.  The Show Live allows the player to jump right into a game scheduled for today’s date, similar to the NBA 2K franchise.  The other game mode addition is Postseason Mode which allows you to skip the regular season and jump right into the playoffs.  The atmosphere of Postseason Mode games is intensified to give you the impression that this game means more.  San Diego Studios recorded crowds from actual playoff games to accurately get a feel for the noise level.  The presence of rally towels also adds to the excitement.  Having been to three postseason games in the last two years, I can vouch that the atmosphere is pretty accurate to the way the postseason feels as a fan.
            Presentation received many new additions this year.  Steve Lyons returns to the series, replacing Dave Campbell in the commentary.  When creating a player, you now have the option for “warrior” style Bryce Harper eye black.  Batting animations have been broken down into stance, follow through, missed swings, etc.  Various scenes have been added to games as well.  For example, after your first virtual home run in RTTS, you just might receive the silent treatment from your teammates before being congratulated with high fives and back slaps.
            Overall, MLB 13: The Show took an already astounding franchise and made it better.  They did not tinker with things that work well, but did make some slick additions for new and old gamers alike.  San Diego Studios continues to impress year after year with easily the best baseball simulation available.

Thursday, March 14, 2013

Delay on a Couple Reviews

We will have the review for MLB '13 The Show very soon. Having some slight delays. On another note, due to the sudden death of my PS3, the review for God of War: Ascension is on hold until I get my system replaced.